Join the team at JALI!
We’re expanding operations at JALI and looking for more to join our team. JALI Inc. is committed to inclusion and diversity. Therefore, we encourage all qualified applicants to apply.
At JALI we view 3D characters, whether they are hero characters, NPC, or in-car virtual assistants, as digital actors. And at their most essential, whether they are photorealistic models rendered in 4K resolution, or they are cube – headed avatars on a Minecraft server or Roblox, the way in which they are all the same, is that they all have a job to do. And that job is to give a performance. To power those performances, we develop artistic tools to drive the expressive performance of 3D digital characters, enabling story and character development, direction and animation capable of massive scale up with a fraction of typical resources. Since the fall of 2020, when we launched our first product offering in conjunction with the much anticipated AAA game release, Cyberpunk2077 with development partners CD Projekt Red, we have been powering more expansive and more dynamic character driven stories, by accelerating production pipelines and empowering animators with user friendly automated animation workflows.
The founders of JALI are leaders in the area of speech animation whose recent contributions to the field include resurrecting the long dormant area of procedural speech (SIGGRAPH 2016) and also for new work in deep learning based real-time speech (SIGGRAPH 2018). JALI CTO Pif Edwards is continually breaking new ground with his graduate research that has provided a disruptive speech-centric workflow for character animation in the form of JALI’s core software solution. The facial animation tools in the current industry standard for modeling and animation since 1998 Autodesk Maya (technical Oscar in 2003), were singularly designed and developed by JALI co-founders Karan Singh and Chris Landreth. Landreth’s award winning animated films Bingo (Genie 1998), Ryan (Oscar 2005), Spine (Genie nomination 2009), are celebrated for their uniquely expressive character faces. A Fellow of the Royal Society of Canada, and member of the SIGGRAPH Academy, Eugene Fiume, likewise a pioneer in computer graphics, served as Director of Research at Alias|wavefront (now Autodesk). He is well known for helping to bring physical modeling of natural phenomena into production graphics systems.